Unity Engine Sebagai Media Pengembangan Game Musik Cross Platform
Abstract
Majority of game developers only release their games for mainstream and well known platforms like Windows because of their huge user base which makes any other platforms like Linux can’t enjoy some new games only Windows users have. But with vast improvements in game development scene now a game developer can release a cross platform game with Unity Game Engine that supports many platforms including Linux. This research is conducted to develop an Unity cross platform game with rhythm game as the game genre which can be played with less demanding hardware and also taking part in improving players cognitive function.
Downloads
References
[2] Steam Hardware & Software Survey, Dec-2022. [Online]. Available: https://store.steampowered.com/hwsurvey/. [Accessed: 16-Jan-2023].
[3] “Usage share of operating systems,” Wikipedia, 01-Dec-2022. [Online]. Available: https://en.wikipedia.org/wiki/Usage_share_of_operating_systems#Desktop_and_laptop_computers. [Accessed: 16-Jan-2023].
[4] A. Palumbo, “Valve to continue investing into linux and Vulkan ecosystems via Steamos,” Wccftech, 04-Apr-2018. [Online]. Available: https://wccftech.com/valve-continue-investing-linux-steamos/. [Accessed: 16-Jan-2023].
[5] “Unity (Game Engine),” Wikipedia, 11-Jan-2023. [Online]. Available: https://en.wikipedia.org/wiki/Unity_(game_engine). [Accessed: 16-Jan-2023].
[6] “Rhythm game,” Wikipedia, 09-Jul-2022. [Online]. Available: https://simple.wikipedia.org/wiki/Rhythm_game. [Accessed: 16-Jan-2023].
[7] R. R. Rebelo, “Building a Music Rhythm Video Game”, thesis, Universidade Técnica de Lisboa, 2016.
[8] D. R. Algadhari, “Pengembangan Rhythm Game Berbasis Android dengan Unity 2D Sebagai Media Pembelajaran Seni Musik Gamelan”, thesis, Universitas Sebelas Maret, 2020.
[9] B. Roungas, “A model-driven framework for educational game design,” International Journal of Serious Games, vol. 3, no. 3, 2016.
[10] A. S. Kambodji, “Rancang Bangun Rhythm Game Sebagai Sarana Belajar Bermain Gitar”, thesis, Universitas Brawijaya, 2016.
[11] D. H. Song, K. B. Kim, and J. H. Lee, “Analysis and evaluation of Mobile Rhythm Games : Game structure and playability,” International Journal of Electrical and Computer Engineering (IJECE), vol. 9, no. 6, p. 5263, 2019.
[12] DryWetMIDI. [Online]. Available: https://melanchall.github.io/drywetmidi/. [Accessed: 16-Jan-2023].
[13] “LMMS,” Wikipedia, 14-Dec-2022. [Online]. Available: https://en.wikipedia.org/wiki/LMMS. [Accessed: 16-Jan-2023].
[14] I. Malik, “Penjelasan User Interface Unity, Fungsi Menu Dan Tool,” 08-Jan-2022. [Online]. Available: https://oketeknologi.com/penjelasan-user-interface-unity-fungsi-menu-dan-tool/. [Accessed: 16-Jan-2023].
[15] “3.1 interface overview,” 3.1 Interface Overview - User manual. [Online]. Available: https://docs.lmms.io/user-manual/3-navigating-lmms/general-interface. [Accessed: 16-Jan-2023].
[16] K. Lano, Advanced Systems Design with Java, UML, and MDA. Amsterdam: Elsevier Butterworth-Heinemann, 2005.
Copyright (c) 2023 U-NET Jurnal Teknik Informatika

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).






