Rancang Bangun Aplikasi Media Pembelajaran Animasi Pada Smk Telkom Sandhy Putra Medan Berbasis Android
Abstract
SMK Telkom Sandhy Putra Medan is an agency engaged in education. During the current pandemic, all teaching and learning activities at SMK Telkom Sandhy Putra Medan are very limited by the government. The impact that is felt is very influential on all sectors, especially education. Students and teachers are only allowed to meet face-to-face for only a few hours and not all students can enter the room, so that in 1 class is divided into two waves. With this very limited time, of course, not all of the material that will be conveyed can be completed in the meeting, so the teacher usually initiates by opening online classes so that material that is not discussed at face-to-face time can still be delivered perfectly, especially in animation subjects. However, there are still most of the students of SMK Telkom Sandhy Putra Medan who are lacking in capturing and understanding animation lessons. All of this is due to unattractive learning strategies, and the management of learning activities that do not arouse children's learning motivation. Therefore, teachers need to have theoretical knowledge that is used as a provision in creating learning strategies that are not only effective for achieving learning objectives but also effective for building healthy personalities in children.
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References
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